Layers of Motivation
The more I consider motivation, the more I realise it is one of those things we
in gamification use as a catch all. It’s a bit like how we treat the term “game
mechanics” and, well, gamification!
Generally speaking, you will hear the terms intrinsic and extrinsic when motivation
is spoken about. You will hear Deci & Ryan, Dan Pink, Maslow and more spoken
about. However, when it comes down to it our argument is always the same.
Intrinsic motivation is always better than extrinsic rewards. At times you will also
hear a futher comment that a balance of extrinsic rewards and intrinsic motivation
will yield the best results.
I myself bang on about RAMP; relatedness, autonomy, mastery and purpose. I
talk about supporting these motivators with well planned and thought out extrinsic
rewards and nudges. However, It seems to me that motivation has several layers
and we only seem to speak about one or two of them. There is a more
fundamental and core level of motivation that we all seem to ignore. I have
spoken about it before here, but I wanted to make my case more clearly!
Let’s think about your job for a moment. Most go to work for one reason, to earn
money. Money leads to security. It provides you shelter, it keeps your family safe,
it provides food for you all. Before money and jobs and the like, this was all much
more primal. You secured your family by physically protecting them. You hunted
for food and you built shelters.
Now, this is all handled for most by getting money.
We don’t need to hunt or build huts for ourselves, we buy all of those things. If we
extrapolate that, and take a look at Maslow’s hierarchy of needs again, we see
the most core motivations for humans are physiological needs and safety /
security.
of security (including food) for most, it stands to reason that money is actually
now one of our most core needs. I am not talking about begin rich – rather having
enough to guarantee physiological needs and safety.
Many people enjoy their job, which is great. But even those who say “I would
work here if they didn’t pay me” are generally talking bollocks. You need to
survive and in our world work gives you that opportunity.
Once these core needs and motivations are satisfied, then we can focus on the
other more emotional motivations, which this is where RAMP starts to come in.
Our need for relatedness, autonomy, mastery, purpose, status, friendship etc.
Finally we can look at the trivial things. More money than we need to survive,
bonuses and other types of extrinsic rewards. In gamification things like points,
badges, leaderboards, competitions, prices etc.
The answer is, by understanding what people actually need. Forget motivation for
a moment, and look at core needs. If a person feels they cannot support
themselves and guarantee the security and safety of their family – no amount of
emotional or trivial motivation is going to actually motivate them, at least not in
they way you are probably hoping it will.
This is obviously focused on Enterprise gamification. It is not the job of an
advertising company using gamification to sell a product, to ensure the core
needs of their target audience. This is the job of the individual and their employer.
However, if their target audience does not feel they have their core needs
satisfied by work or other means, it is pretty unlikely that the adversing will work
on them, gamified or otherwise!
In the enterprise, be aware that if your employees are struggling financially and it
is perceived that you could improve this, gamification could seriously backfire.
The money you spend on that, could be seen to be spent on improving the lives
of the employees at a core level rather than a trivial one!
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